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Thursday, November 5, 2020

Wii U system review


Since the Wii U's release on November 12 last year, it's been at the center of mixed criticism and a lot of discussions about Nintendo's current business model. It was launched with some great games, but it took the whole first year to expand from it and really start getting some strong and unique titles. At $ 349.99 for the 32GB "Deluxe" model, it has had a hard time hitting its target market to compete with the PS3 and Xbox 360. That may not change with the upcoming Xbox One and PS4, but the Wii U sees a price drop on $ 50 on September 20, and by no means should it be rejected yet.


The system is a nice piece of hardware; it feels sturdy and not cheap at all despite being thin and streamlined. Even after being turned on for hours at a time, it does not get hot or run high. It has HDMI and composite outputs (it comes with an HDMI cable), an SD card slot and 4 USB ports. The Wii U comes with either 8 GB or 32 GB of system memory that can be expanded with a USB hard drive (up to 2 TB), so plenty of รีวิว nintendo switch if you ever need that much. Being able to buy a base system with some memory and expand it so much should actually be cheaper than what the current systems have at least done. Although it has a USB slot, you can not use SD card to download games - it is only for Wii stuff and game savings.


Much of the discussion and controversy is based on how it compares to the Xbox 360 and PlayStation 3 and the upcoming next gen systems. Honestly, Wii U games look just fine with very modern and clean HD graphics. The new Super Mario U looks very sharp, and ZombiU (like most launch titles) had good stuff and some sloppy stuff in the graphics department. I have not yet experienced any frame rate issues, which is a big plus and more important than other parts of a game's presentation. So is it really under power? On paper, yes - but remember that at the 360 ​​launch, some of its games looked just like Xbox games. The Wii U has some games that are similar to current PS3 games. But look how far these systems have come in 6 years: the hardware in the Wii U is more current than both the PS3 and 360, and it shows promise. Games on the go and those released since launch have shown some very nice HD graphic presentations and it can really only get better as the years go by. Nintendo has an ability to get the most out of their systems - just look at the Super Mario Galaxy on the Wii.


The actual gameplay is very interesting and very new and at the same time feels familiar. Most of the WiiU experience (at least for now) involves the GamePad, which provides a dual screen experience (your TV and the screen in your hand). Each game uses this differently and can be as complicated a dual screen experience as the DS or used only for cards and storage or extra buttons and / or just to allow TV playback. ZombiU uses it mainly for inventory and maps, but it is also used for game events and as a camera - all cool features that help deepen the game. It also allows mini-events such as lock picking to take place on the GamePad screen while your game on the TV changes display for optimal awareness of your surroundings. Nintendo Land makes use of the Gamepad with more camera control, full gameplay, secondary buttons and as an input device. Balloon Trip (based on Balloon Fight from NES), causes you to use the touch screen to control the wind to move your character. This is a very casual approach and very reminiscent of many DS games and will likely show up in many casual titles. Later titles like Pikmin 3 used it as a card and for off video games; the card is always ready for fast multitasking. Of course, some games may not use the GamePad; possibly the developers targeting more "hardcore" crowds will completely deviate from it. That would be a shame; The GamePad does not really lower anything and allows for more options. But using both the Pro controller and having the GamePad sitting on its stand to be used for other things can also be an interesting feature.


GamePad is an impressive controller and comfortable to use. It is not too heavy and the handles make it easy to hold up, relaxed in the lap or with one hand. All the (well-known ABXY) buttons feel very responsive. The D-pad feels classic and good size, and the joysticks are very responsive and smooth and click well when used as buttons. The shoulder buttons - not triggers like the Gamecube controller, but rather buttons like the Wii classic pro controller - are well made. There is a camera built into the controller that works well beyond loud and clear speakers.

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