Too many first-person shooter games, such as Resistance 2 and Left 4 Dead, transition to repetitive levels, repeatedly killing the same basic creatures throughout the game. There are sections of legendary that fall into this pattern of boring, unimaginative gameplay. However, the game attempts to create a varied experience by including different level designs and enemies with unique weaknesses that require different approaches to defeat. The main problem is that รวมนักเตะในตำนาน do not include much depth. While not a spectacular game, it does provide some interesting gameplay that keeps you engaged more often than not for the duration of the campaign.
The story begins with your character opening Pandora's Box, releasing a horde of mythological creatures that begin to wreak havoc on the world. In the process, he is also damaged by the box, giving him the power to use the enemy's life energy, or Animus. Each creature you kill releases Animus that you can collect. Then you can choose to heal yourself or defeat enemies with a pulse attack that stuns them. This system creates a subtle risk and reward system where you have to decide if it is more valuable to increase your health or beat an enemy to help deal with a crucial killing blow.
The creatures you fight are not just new because they follow a mythology theme. Many enemies have unique weaknesses that you must exploit to defeat them. It's fun to have to approach these enemies differently, but the creature portfolio is not wide enough to ensure you do not encounter the same creatures too many times. You can approach the creatures in different ways, but the game begins to bear after you initially struggled with each creature a few times.
One of the first enemies you encounter is the firing that shoots flames from your mouth and throws flaming boulders at you. You can wait to shoot them when they pause between attacks to defeat them, but you can also release water from a fire hydrant or a building's plumbing to extinguish their flames and kill them. You can also go a step further and wait in the middle of the flowing water until further fired grates approach you and watch them crumble out of the water, extinguishing them.
Werewolves are fierce warriors who will regenerate unless you behead them. There are the usual freshly cut lycanthropes that attack in packs, and the hairy versions that are much harder. Apparently putting hair on your chest means a lot more than just drinking beer. To have a chance of surviving an encounter with a minotaur, avoid their accusations and follow up by shooting them in their vulnerable back. There are also ghosts that will throw objects at you and are only vulnerable when they briefly materialize to attack you directly.
While these creatures stand out among the crowd, there are also some boring enemies that you want to get rid of as quickly as possible just to avoid getting bored. While the griffins are huge and are fighting a good fight that would make their mom and dad proud, it is not very memorable to fight them. Keep circling and Animus pulsing them to keep them in check while putting as much lead in them as you can. There are also some enemy soldiers that are pretty simple to dispose of. Just hide behind the cover and look out to cover them one at a time.
Level design provides some variations with simple puzzles and interactions with the environment. Some of these tasks give the shooter a much needed variation, but they are all very basic and require a little thought. A few of them occur so often and are so mundane (you only need to hold down a button to move on) that they are obstacles rather than contributions to the game.
You often have to clear your way through levels. Some areas require you to open a gate by climbing up a building, falling down behind the gate, killing some enemy troops, and pressing a button to open the gate for other troops to follow. One level includes a short platform section that, oddly enough, was not elsewhere in the game. There are also some devices you can charge with Animus energy to temporarily trick monsters into attacking enemy soldiers. These interactions help break down the action, but none of them are complicated enough to make you wonder about the game's design and complexity.
At times, the game presents a large scale as you struggle to stop a golem the size of the Empire State Building. This level is quite unique because you have to create some EMP pulse machines to stun and tear the metal creature apart. You run around the level and charge these machines with Animus energy, which you collect from killing the many creatures of the level. Giving you a purpose beyond killing everything in sight helps keep the experience fresh.
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